Hyperbook Documentation

PyIDE

PyIDE loads Pyodide from its versioned jsDelivr CDN by default. The full runtime distribution and its bundled packages are very large, so Hyperbook keeps them out of the exported book. Readers need an internet connection; their browsers download the runtime and requested packages and can cache these files for later visits.

To include Pyodide locally for self-hosted or offline books, set elements.pyide.cdn to false in hyperbook.json:

{
  "name": "My offline Hyperbook",
  "elements": {
    "pyide": { "cdn": false }
  }
}

The CLI then downloads and caches the full distribution the first time a build uses PyIDE. To prepare an offline build, run npx hyperbook assets fetch while online, then npx hyperbook build --offline. In VS Code, also run Hyperbook: Download Element Runtimes... and select PyIDE. Bundled packages then work without a CDN connection. Packages installed from PyPI through the packages attribute still need a network connection.

See CDN configuration for custom asset servers and hosting and caching for browser and build caches.

The pyide element represents a Python Integrated Development Environment (IDE) component. It is used to embed a Python coding environment within the hyperbook website. This element allows users to write, edit, and execute Python code directly in the browser.

Attributes

Attribute Description Default
packages Comma-separated list of PyPI packages to install with micropip before running the code -
canvas Enable the canvas view for libraries such as pygame or turtle false
:::pyide
```python
a = 5 + 2
print(a)
```
:::

      
    
a = 5 + 2 print(a)

You can also use any package listed here: https://pyodide.org/en/stable/usage/packages-in-pyodide.html

If you need packages from PyPI, use the packages attribute with a comma-separated list. Hyperbook loads micropip and installs these packages before executing your script.

:::pyide{packages="snowballstemmer"}
 
```python
import snowballstemmer
stemmer = snowballstemmer.stemmer("english")
print(stemmer.stemWords(["running", "runner", "runs"]))
```
 
:::
:::pyide
 
 
```python
import numpy as np
 
a = np.arange(15).reshape(3, 5)
print(a)
```
 
:::

      
    
import numpy as np a = np.arange(15).reshape(3, 5) print(a)

Add test cases

You can add test cases to the code snippets by adding a test tag to the code block. The #SCRIPT# comment will be replaced by the written code. It can be placed in any part of the code block.

:::pyide
 
```python test
#SCRIPT#
r = check_palindrom("uhu")
if r:
print("Pass")
else:
print("Fail")
```
 
```python test
#SCRIPT#
r = check_palindrom("test")
if not r:
    print("Pass")
else:
    print("Fail")
```
 
```python
def check_palindrom(s):
    return True
```
 
:::
 

      
    
def check_palindrom(s): return True

When your code calls input(), the browser shows a prompt dialog for the value.

:::pyide
 
```python
a = input("Enter a value: ")
print(a)
```
 
:::

      
    
a = input("Enter a value: ") print(a)

Stopping the execution

Use the Stop button in the editor to end a program. This also works for programs that wait, for example game loops, input() and turtle drawings. A program that calculates without ever waiting, such as while True: pass, keeps the browser so busy that the page no longer reacts. Then only closing or reloading the page helps.

Libraries with SDL

PyGame

Top-level PyGame loops are wrapped automatically for browser execution, so you can write the loop directly without asyncio.run(...).

The drawing area takes its size from pygame.display.set_mode, so the canvas is as large as the surface your script asks for.

:::pyide{canvas}
 
```python
import pygame
 
pygame.init()
screen = pygame.display.set_mode((400, 300))
clock = pygame.time.Clock()
r = 0
g = 0
b = 0
running = True
 
while running:
    for event in pygame.event.get():
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_r:
                r = (r + 50) % 256
            elif event.key == pygame.K_g:
                g = (g + 50) % 256
            elif event.key == pygame.K_b:
                b = (b + 50) % 256
            elif event.key == pygame.K_ESCAPE:
                running = False
        elif event.type == pygame.QUIT:
            running = False
    screen.fill((r, g, b))
    pygame.display.flip()
    clock.tick(60)
```
 
:::

      
    
import pygame pygame.init() screen = pygame.display.set_mode((400, 300)) clock = pygame.time.Clock() r = 0 g = 0 b = 0 running = True while running: for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_r: r = (r + 50) % 256 elif event.key == pygame.K_g: g = (g + 50) % 256 elif event.key == pygame.K_b: b = (b + 50) % 256 elif event.key == pygame.K_ESCAPE: running = False elif event.type == pygame.QUIT: running = False screen.fill((r, g, b)) pygame.display.flip() clock.tick(60)

Pytamaro

Use packages="pytamaro" to render show_graphic(...) and show_animation(...) in the output panel.

:::pyide{packages="pytamaro"}
 
```python
from pytamaro import *
 
block_size = 25
num_blocks = 16
line = empty_graphic()
for col in range(num_blocks):
    if col % 2 == 0:
        color = black
    else:
        color = white
    block = rectangle(block_size, block_size, color)
    line = beside(line, block)
second_line = rotate(180, line)
finish_line = above(line, second_line)
show_graphic(finish_line)
```
:::

      
    
from pytamaro import * block_size = 25 num_blocks = 16 line = empty_graphic() for col in range(num_blocks): if col % 2 == 0: color = black else: color = white block = rectangle(block_size, block_size, color) line = beside(line, block) second_line = rotate(180, line) finish_line = above(line, second_line) show_graphic(finish_line)

Turtle

import turtle gives you Python's own turtle module (the one in Python 3.14), drawing on the canvas of the element. Programs behave as they do with Python installed on a computer: the turtle draws in the same order and at the same speed, and clear(), undo(), fills, stamps, text and event handlers work as described in the Python documentation.

A few things differ because the canvas is part of the page:

  • The canvas is 640×480 pixels. screensize() and setup() change its size; a larger canvas gets scrollbars.
  • mainloop(), done() and exitonclick() are not needed. Functions registered with onkey(), onscreenclick() or ontimer() keep working after the program has ended, until it is run again or stopped. Key presses reach the canvas after listen() or a click on it.
  • textinput() and numinput() ask in the input field below the canvas.
  • bgpic() and register_shape() load GIF, PNG or JPEG files from the file system of the element.
  • save() is not available.
  • The Stop button also stops the drawing and the event handlers.

The tables list the most common functions.

Movement

Method Parameters Description
forward, fd distance Move the turtle forward by the given distance.
backward, bk, back distance Move the turtle backward by the given distance.
left, lt angle Turn the turtle left by the given angle in degrees.
right, rt angle Turn the turtle right by the given angle in degrees.
goto, setpos, setposition x, y or (x, y) Move the turtle to an absolute position.
setx x Set only the x coordinate.
sety y Set only the y coordinate.
setheading, seth angle Set the turtle heading directly.
home none Move back to the center and reset the heading.
teleport x=None, y=None Jump to a position without drawing a line.
circle radius, extent=None, steps=None Draw a circle, or an arc of extent degrees. A positive radius curves to the left.

Pen and drawing

Method Parameters Description
penup, pu, up none Lift the pen so movement no longer draws lines.
pendown, pd, down none Lower the pen so movement draws lines again.
pensize, width width=None Set the stroke width for new lines.
colormode cmode=None Set or return the color mode. Use 255 before passing RGB tuples with values from 0 to 255.
pencolor color Set the line color: a name such as "red" or "SpringGreen2", "#ff8800", or an RGB tuple.
fillcolor color Set the fill color used by begin_fill / end_fill.
color pen or pen, fill Set line and fill color together.
dot size=None, *color Draw a filled dot at the current position.
begin_fill none Start recording a filled shape.
end_fill none Finish and fill the current shape.
stamp none Stamp a copy of the turtle onto the canvas and return its id.
write arg, move=False, align="left", font=("Arial", 8, "normal") Draw text at the current turtle position.
bgcolor color Set the background color of the canvas.
bgpic picname=None Show an image file as background, or remove it with "nopic".

State

Method Parameters Description
position, pos none Return the current turtle position as (x, y).
xcor none Return the current x coordinate.
ycor none Return the current y coordinate.
heading none Return the current heading in degrees.
towards x, y Return the angle from the turtle to the given point.
distance x, y Return the distance from the turtle to the given point.
isdown none Return whether the pen is down.
pen pen=None, **pendict Return the current pen state, or change parts of it.
isvisible none Return whether the turtle cursor is currently visible.
shape name=None Set or return the turtle shape: 'classic' (default), 'arrow', 'turtle', 'triangle', 'square', 'circle' or 'blank'.

Screen and reset

Method Parameters Description
speed speed=None Set the animation speed from 1 (slowest) to 10 (fastest); 0 draws each step without animation.
tracer n=None, delay=None tracer(0) turns the animation off until update() is called, the quickest way to draw complex pictures.
update none Show everything drawn since tracer(0).
screensize canvwidth=None, canvheight=None, bg=None Return or change the canvas size and background color.
showturtle, st none Show the turtle cursor.
hideturtle, ht none Hide the turtle cursor.
undo none Undo the turtle's last action.
clear none Delete this turtle's drawing but keep its position and pen.
reset none Delete this turtle's drawing and restore its starting state.
clearscreen none Delete everything, remove all turtles and reset the canvas.

Events

Method Parameters Description
listen none Send key presses to the canvas.
onkey, onkeyrelease fun, key Call fun() when the key is released, e.g. "Up", "space" or "a".
onkeypress fun, key=None Call fun() when the key is pressed.
onscreenclick fun, btn=1 Call fun(x, y) when the canvas is clicked.
onclick fun, btn=1 Call fun(x, y) when the turtle is clicked.
ondrag fun, btn=1 Call fun(x, y) while the turtle is dragged; ondrag(goto) lets you move it with the mouse.
ontimer fun, t=0 Call fun() after t milliseconds.

Multiple turtles

Use Turtle() to create additional independent turtles that share the same canvas. Each turtle has its own position, heading, color, shape, and pen state and is controlled through the object it returns.

:::pyide{canvas}
 
```python
from turtle import *
from random import randint
 
speed(0)
penup()
goto(-140, 140)
 
for step in range(15):
  write(step, align='center')
  right(90)
  for num in range(8):
    penup()
    forward(10)
    pendown()
    forward(10)
  penup()
  backward(160)
  left(90)
  forward(20)
 
red = Turtle()
red.color('red')
red.shape('turtle')
red.penup()
red.goto(-160, 100)
red.pendown()
 
blue = Turtle()
blue.color('blue')
blue.shape('turtle')
blue.penup()
blue.goto(-160, 70)
blue.pendown()
 
green = Turtle()
green.shape('turtle')
green.color('green')
green.penup()
green.goto(-160, 40)
green.pendown()
 
for turn in range(100):
  red.forward(randint(1, 5))
  blue.forward(randint(1, 5))
  green.forward(randint(1, 5))
```
 
:::

      
    
from turtle import * from random import randint speed(0) penup() goto(-140, 140) for step in range(15): write(step, align='center') right(90) for num in range(8): penup() forward(10) pendown() forward(10) penup() backward(160) left(90) forward(20) red = Turtle() red.color('red') red.shape('turtle') red.penup() red.goto(-160, 100) red.pendown() blue = Turtle() blue.color('blue') blue.shape('turtle') blue.penup() blue.goto(-160, 70) blue.pendown() green = Turtle() green.shape('turtle') green.color('green') green.penup() green.goto(-160, 40) green.pendown() for turn in range(100): red.forward(randint(1, 5)) blue.forward(randint(1, 5)) green.forward(randint(1, 5))
:::pyide{canvas}
 
```python
from turtle import *
 
speed(50)
colormode(255)
screensize(900, 700, "#0f172a")
bgcolor("#0f172a")
pensize(2)
 
colors = [
    (244, 114, 182),
    (56, 189, 248),
    (251, 191, 36),
    (74, 222, 128),
]
 
for step in range(48):
    pencolor(colors[step % len(colors)])
    circle(160 - step * 2)
    right(15)
 
penup()
goto(0, -20)
pencolor("#f8fafc")
write("Hyperbook", align="center", font=("Arial", 24, "bold"))
hideturtle()
```
 
:::

      
    
from turtle import * speed(50) colormode(255) screensize(900, 700, "#0f172a") bgcolor("#0f172a") pensize(2) colors = [ (244, 114, 182), (56, 189, 248), (251, 191, 36), (74, 222, 128), ] for step in range(48): pencolor(colors[step % len(colors)]) circle(160 - step * 2) right(15) penup() goto(0, -20) pencolor("#f8fafc") write("Hyperbook", align="center", font=("Arial", 24, "bold")) hideturtle()
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